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WEAPON Type Wielded Damage Other WEAPON Type Wielded Damage Other Bastard sword Sword F 2d4+1; hit-1 S Awl pike Pole FVLSN 1d6+0 E; 2h Beastmaster FVL 1d8+4; hit+1; Sleep S; 1h Bo SMN E; 2h Blackblade FVL 1d8+4; hit+1; Regen±1(P) S; 1h Fouchard FVL 1d12+0 E; 2h Blade cruisinart FVL 4d4+2; hit+2; Crit S; 1h; P Halbred FVL 1d10+0 E; 2h Broadsword Hayai bo SMN 1d6+3; hit+2; KO E; 2h; P Bushido blade SN 2d7+2; hit+2; Crit S; 1h Holy basher PB 1d8+4; hit+1; KO E; 2h Claymore FVL 2d4+2 S; 2h; P Lance VL 1d12+0; hit-2 E; 2h Cutlass 1d6+1 Maenad's Lance V 2d12+0; hit+3; Crit; Reg+1; (I:Str2) E; 2h Dragon slayer FVL 1d10+5; hit+1 S; 2h Monstrance PB 1d8+0; hit-1; KO E; 2h Estoc of Olivia R 2d7+4; hit+3; Crit; Sp?(I:Vit) S; 2h Quarterstaff 1d5+0 E; 1h Flamberge FVL 2d5+2 S; 2h Raven's bill FVL 4d4+2; hit+2; Pois,Crit; Reg±2 E; 2h Inferior sword Spear FRVLN 1d6+0 E; 2h; P Katana SN 1d7+0; hit+1 S; 1h; P Spear of death FRVLSMN 1d5+4; hit+1; Pois,Crit S; P Longsword FVL 1d8+0 S Staff S Main gauche FVL 1d5+0 S; 1h; P/S Staff of Aram all 2d5+2; hit+1; Crit; KO; Reg±1(P) E; 1h; P Muramasa blade S 3d7+4; hit+4; Crit; Sp?? S; 1h Stave of missiles all 1d4+2; hit+1; Mag Missile S; P Ninjato N 2d4+0; hit+1; Crit S; 1h; P/S Stave of Moons MPRAPB 2d4+0; hit+1; Sleep S No-Dachi SN 2d7+0; Crit S; 2h Rapier 1d7+0 Dirk 1d4+0 Sai N only 2d3+2; hit+1; Crit S; 1h; P/S Shiken shuri SMN 1d7+5; hit+1; Crit Saint Bastard FVL 2d4+5; hit+2; KO S; 1h Shuriken SMN 1d6+1 Short sword Stiletto 2d3+0; hit+2; Crit Sword of Fire FVL 2d8+0; hit+2; Fireball S; 2h; P Sword of striking FVL 1d8+0; hit+2 S; 1h; P Elven bow Bow FRVLN 0d0+0; hit+4; Crit; Sp?? the Avenger FVL 3d8+4; hit+3; Crit; Lightning S; 1h; P Great bow FRVSMN 0d0+0; hit+2; Crit L; 1h; P Wakizashi SN 1d6+0 S; 1h; P/S Heavy crossbow FRVLM 0d0+0 L; 1h; P Zweihander FVL 3d5+0 S; 2h Long bow FRVLSMN 0d0+0 Lt crossbow 0d0+0; hit-2; not elm Bottle rocket Wand MTABPN 1d8+0; MagMiss T; 1h Short bow 0d0+0; hit-3 Crystal wand 3d3+0; hit+1; Sleep Dagger A.P. arrow Missile 1d8+4; hit+2 Dagger of Ramm PB 2d3+1; hit+1; Regen±1; Crit Barbed arrow 1d8+4; Crit Firecracker 3d8+0; Energy blast Bone breaker 3d3+4; hit+1 Ginzu knife FSN 3d2+0; hit+1 T; 1h; P/S Cupid arrow 1d4+0; Sleep Miner's Chisel FTBVLN 1d3+0; hit-1 S; 1h; P/S Elm arrow 1d6+0 Poignard FRBVL 1d6+0; hit+1 S; 1h; P/S Mystic arrow 4d4+2; hit+2; Paralyze Skull dagger not BPM 2d4+0; hit+1; Crit Peacemaker 6d6+6; hit+3; Crit Skyrocket MTABPN 5d5+0; MagMiss T; 1h; P/S Quarrel 1d4+1 Sparkler MTABPN T Razor stone all 2d3+1 Thieve's dagger T 3d4+0; hit+2; Pois; Crit; Sp? S; 1h; P/S Viper arrow 1d7+3; hit+1; Poison Wand of ghosts MAP 5d3+0; hit+2; Dispel Wand of razing MAP 1h Wand of weaving MAP 3d3+0; hit+1; Illusion 1h Annointed flail Mace FPVBLN 1d6+1; KO S; 1h; P Bec de Corbin FVL 2d3+1; hit+1; KO S; 1h; P/S Bullwhip not S 1d4+0; hit+1 E; 1h; P Cat o' 9tails not PBS 6d3+0; hit+3 E; 1h; P Hammer+1.5 FTRVS 2d4+6; hit+1; KO S; 1h; P/S Maiden head FPVBL 1d16+0; hit+2; KO; Charm S; 1h; P Morningstar FPVBL 2d4+0; KO S; 1h; P Mustard mace FPVBL 1d6+3; hit+1; KO; Stink B S; 1h; P Nunchucka N 1d5+0; hit+1; KO S; 1h; P/S Vulcan hammer FVL 3d4+4; hit+2; KO; Fireball S; 1h; P War hammer FVL 1d5+1; KO S; 1h; P Zizka star FPVBLN 2d5+0; KO S; 1h; P Bad: Vex bow, Sword of lading Not really usable: Giant sledge, Miner's pick (Bane Weapon Info)